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	<title>thinsoldier.com &#187; Uncategorized</title>
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	<description>what the !@#%! were you expecting?</description>
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		<item>
		<title>Deuteranopia and/or Deuteranomaly</title>
		<link>http://thinsoldier.com/wordpress/archives/117</link>
		<comments>http://thinsoldier.com/wordpress/archives/117#comments</comments>
		<pubDate>Fri, 06 Aug 2010 21:36:51 +0000</pubDate>
		<dc:creator>thinsoldier</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://thinsoldier.com/wordpress/?p=117</guid>
		<description><![CDATA[Deuteranopia (1% of males): Lacking the medium-wavelength cones, those affected are again unable to distinguish between colors in the green-yellow-red section of the spectrum. Their neutral point is at a slightly longer wavelength, 498 nm. The deuteranope suffers the same hue &#8230; <a href="http://thinsoldier.com/wordpress/archives/117">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><strong>Deuteranopia</strong> (1% of males): Lacking the medium-wavelength cones,  those affected are again unable to distinguish between colors in the  green-yellow-red section of the spectrum. Their neutral point is at a  slightly longer wavelength, 498 nm.</p>
<p><em>The <strong>deuteranope</strong> suffers the same hue  discrimination problems as the <strong>protanope</strong>, but without the abnormal  dimming</em>. (Those with this condition are unable to distinguish between colors in the green-yellow-red section of the spectrum. They have a neutral point at a greenish wavelength<a title="Nanometre" href="http://en.wikipedia.org/wiki/Nanometre"></a> – that is, they cannot discriminate light of this wavelength from white.)</p>
<p>Similarly, violet, lavender, purple, and blue, seem to be too  many names to use logically for hues that all look alike to him. This is  one of the rarer forms of colorblindness making up about 1% of the male  population, also known as <em>Daltonism</em> after <a title="John Dalton (scientist)" href="http://en.wikipedia.org/wiki/John_Dalton_%28scientist%29">John Dalton</a>. (Dalton&#8217;s diagnosis was confirmed as deuteranopia in 1995, some 150 years after his death, by <a title="DNA" href="http://en.wikipedia.org/wiki/DNA">DNA</a> analysis of his preserved eyeball.)</p>
<h2>Great Moments in My Deuteranopic (or deuteranomalous) History</h2>
<p>1st grade &#8211; Once on the way to school, when quizzed about the colors of the traffic light, I said &#8220;red, yellow, white&#8221;.</p>
<p>2nd grade &#8211; 5 minute shouting match with my coloring partner over which crayon was blue</p>
<p>4th grade &#8211; 5 minute loud whispering match with my art teacher over which crayon was brown</p>
<p>9th grade &#8211; Won an art competition for my depiction of a ravaged Planet Earth after World War Three.  The judge said my use of unnatural purple/blue-violet for what little remained of the oceans was&#8230;bla bla bla&#8230; artsy-fartsy mumbo jumbo. I thought I was using a blue marker the whole time.</p>
<p>2003 &#8211; Lengthy discussion with my cousin over what shade of blue, blue-violet, violet, red-violet, pink, purple etc my key-chain was.</p>
<p>2004 &#8211; Realized I can&#8217;t see light pink at night.</p>
<p>2006 &#8211; Discovered that when adjusting photos I incorrectly prefer caucasians to have a little big of green in their skin.</p>
<p>2008 &#8211; Due to some strange weather anomaly I finally saw the proper green color in a traffic light. Specifically, a golden sun ray managed to break through a very thick, gray cloud cover that hid most of the blue sky, thus allowing me to see the green. I guess all the sky-blue interferes with my perception of some greens.</p>
<p>2009 &#8211; All attempts at art were intentionally limited to a gray palette.</p>
<p>2010 &#8211; Completely gave up on being a graphic designer.</p>
<h2>Update</h2>
<p>I&#8217;ve updated the post to include the term <strong>Deuteranomaly</strong> since I&#8217;ve gone back to being undecided about exactly which term accurately describes me. I seem to fall into both categories sort of. Some aspects of overall Dichromacy (which Deuteranopia falls under) don&#8217;t seem to apply to me while some aspects of Anomalous trichromacy sound like a good reason why I saw the green traffic light that one time.</p>
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		<title>What css3 transitions can&#8217;t do</title>
		<link>http://thinsoldier.com/wordpress/archives/107</link>
		<comments>http://thinsoldier.com/wordpress/archives/107#comments</comments>
		<pubDate>Fri, 23 Jul 2010 18:08:24 +0000</pubDate>
		<dc:creator>thinsoldier</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[css]]></category>

		<guid isPermaLink="false">http://thinsoldier.com/wordpress/?p=107</guid>
		<description><![CDATA[Can&#8217;t blend between an old background image and a new background image. #topnav li { background-image:url(img/navigation.png); } #topnav li:hover { background-image:url(img/navigation-hover.png); } I was expecting it to either: * fade-in the new image on top * fade-out the old image &#8230; <a href="http://thinsoldier.com/wordpress/archives/107">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Can&#8217;t blend between an old background image and a new background image.</p>
<p><code><br />
#topnav li { background-image:url(img/navigation.png); }</code></p>
<p><code> </code></p>
<p><code>#topnav li:hover { background-image:url(img/navigation-hover.png); }<br />
</code></p>
<p>I was expecting it to either:<br />
* fade-in the new image on top<br />
* fade-out the old image revealing the new image underneath<br />
* simultaneously fade-in/fade-out both images</p>
<p><strike>Can&#8217;t animate moving from one background position to another when both x and y axis values change.</strike></p>
<p>(<a href="#comment-207">thanks Zoe</a>)</p>
<p>Speaking of css3 drawbacks, what if I have a style involving 3 background images on 1 element then on hover I only want 1 of the 3 images to have either its url or position changed. In my :hover rule I&#8217;ll have to repeat the properties for all 3 instead of just 1.</p>
<p>What really annoyse me is that I can&#8217;t even use JS to simplify things. The multiple backgrounds of a style are not represented as any kind of array object in JS, it&#8217;s just a string value. So  all I can do is use the same verbose css I would have used in a style-sheet.</p>
<p>Why can&#8217;t we just:<br />
<code><br />
// change image of 3rd background on content div<br />
element.style.backgrounds[2].imageUrl = 'images/tree.jpg'<br />
</code></p>
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		<title>Re: Do&#8217;s and Dont&#8217;s (rockpapershotgun)</title>
		<link>http://thinsoldier.com/wordpress/archives/111</link>
		<comments>http://thinsoldier.com/wordpress/archives/111#comments</comments>
		<pubDate>Sun, 11 Jul 2010 00:16:11 +0000</pubDate>
		<dc:creator>thinsoldier</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://thinsoldier.com/wordpress/?p=111</guid>
		<description><![CDATA[These were my comments on 2 recent do/don&#8217;t articles at rockpapershotgun re: do&#8217;s and don&#8217;ts on rock paper shotgun These should be numbered and anchored to make it easier to refer to specific ones when we send our hate-mail to &#8230; <a href="http://thinsoldier.com/wordpress/archives/111">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>These were my comments on 2 recent do/don&#8217;t articles at rockpapershotgun</p>
<p>re: do&#8217;s and don&#8217;ts on rock paper shotgun<br />
These should be numbered and anchored to make it easier to refer to specific ones when we send our hate-mail to developers.</p>
<p>The games that inspired each do/don&#8217;t should be mentioned so developers can go re-experience what you&#8217;re talking about.</p>
<p>Should also list games that are exceptions.</p>
<p>Each one should have a forum topic started so the RPS community can further elaborate on it.</p>
<p>After a time, a massive poll should be created and word of it spread to every gaming community in the world. Then we can give developers some truly useful feedback.</p>
<p>My do/don&#8217;t list:</p>
<p>DO acknowledge that most homes have multiple gamers but only 1 PC or Console.<br />
Therefore, you should allow people to keep their save states and settings in separate &#8220;accounts&#8221;.</p>
<p>See the early battlefield series, Unreal Tournament 3, and Mass Effect 2.</p>
<p>I have at least 4 RPGs on my system that I haven&#8217;t started playing because my brother got the them first and used up half the save slots. When I do play them I&#8217;ll probably use even more save slots because I like to go back and replay the most fun 10 minute long parts games over and over (ie: HL2 Hovercraft boss fight, Crysis alien spaceship, etc).</p>
<p>But for use to try to play a game at the same time is a clusterfuck because we can&#8217;t remember which save belongs to who.</p>
<p>DO incorporate a toned-down version of Brink&#8217;s S.M.A.R.T. system in all future games. I&#8217;m so tired of watching thousands of zombies scale 30ft walls, fences, and buildings while my LFD2 characters can barely &lt;strike&gt;climb&lt;/strike&gt; hop onto the roof of a car. I don&#8217;t expect Coach to be a gymnast! But I do expect him to climb over a chainlink fence if his life depended on it.</p>
<p>DON&#8217;T let me kill an enemy by shooting him 4 times in his big toe or pinky finger (HL2)</p>
<p>DO offer optional tutorials to teach us exactly when and how to perform the cool stuff we see in a cutscene. (ie: crysis warhead&#8217;s super-speed-jump onto a moving vehicle.)</p>
<p>DO give me the ability to climb trees if there are lot of trees in your game (crysis)</p>
<p>DO let me use an X-box controller (or other). ESPECIALLY IF it&#8217;s a console port!</p>
<p>DO let me use a controller and keyboard at the same time.<br />
I like the analog stick for fighting games but a game like Killer Instinct (snes emulator &#8211; yes I own the cartridge) is best with 2 rows of 3 buttons. Having to work with 4 buttons and 2 triggers feels awkward. Analog stick + keyboard keys is great.</p>
<p>For less strange example: Wings of prey with an xbox controller is hard. So many attributes need to be controlled. If I could assign some of them to the keyboard (left ctrl, space bar, arrow keys, numpad enter) I&#8217;d be able to do most of the work on the controller and do the rest with my feet on the keyboard on the ground.<br />
Possibly a keyboard &amp; trackball on the ground with controller in hand. Don&#8217;t judge me.</p>
<p>DO have 2 sets of menus if your game is a console port. For up close pc on desk players have a pc-centric menu. For people with their PC in their entertainment room or bedroom with wireless controls you should include the console menu since we&#8217;re probably sitting on a a couch or bed.</p>
<p>FLASH GAME DEVELOPERS!<br />
DO allow me to customize my controls. My 5 and 8 year old neices played dozens of single player pc games for years with WASD(left hand direction) YUIHJK(right hand action) before their mom let them go online unsupervised.</p>
<p>They hate arrow keys (RIGHT hand DIRECTION) spacebar/ZXC (LEFT hand ACTION) as much as any hard core pc gamer.</p>
<p>DO offer 2 player split screen play on PC. The average gamer PC destroys the hardware in a xbox yet console ports never retain their splitscreen co-op/multiplayer. (exception: split/second)</p>
<p>DO give playback controls to cutscenes (pause, play, rewind, fastforward, restart, stop)</p>
<p>DON&#8217;T use windows live for anything other than allowing the player to show up as being online to their friends. In Dirt2 they use a part of the LIVE interface to let you save car balance setups. The length of the filename is severly limited and you can&#8217;t use spaces!!! WTF! Sucks. That&#8217;s something that should have been a part of the native game interface!</p>
<p>DO remake quake 3 with higher polygon counts, higher texture resolutions, a better menu, ragdoll physics, same lighting, same color scheme, same characters, same sound effects, double tap dodge, not double jump, and flesh out the back story I read in a text file somewhere.</p>
<p>500% more people need to write Game Reviews FOR GAME DEVELOPERS.</p>
<p>crysis 2 seems to solve the mounted gun problem by unmounting and carrying it.</p>
<p>I think we can all agree that the water droplets in the new F1 game are totally OK</p>
<p>http://www.gametrailers.com/video/e3-2010-f1-2010/700509</p>
<p>@FLASH GAME DEVELOPERS:<br />
DO: Allow me to rebind keys.</p>
<p>&#8220;PC gamers have more buttons. Let them use them!&#8221;<br />
While we have lots of buttons we sometimes don&#8217;t have enough fingers and/or hand/eye coordination. So, please let us plug in a 2nd keyboard and mouse or trackball that we can use with our feet. Or let a 2nd person use the 2nd keyboard as a player 2 input for fighting games (STREET FIGHTER 4!) if we don&#8217;t have controllers.</p>
<p>Re: Ladders<br />
In real life I can look around, turn around, lean back and use both hands to hammer a nail and all sorts of other stuff. In crysis I couldn&#8217;t shoot or look around much when on a ladder. Still, the crysis approach to ladders is the best I&#8217;ve seen so far. It helps to be able to see your feet.</p>
<p>DO: include the ability to lay flat on the ground and crawl in an FPS. (STUPID SINGULARITY CRATES AND HALF OPEN GARAGE DOORS. I can&#8217;t recall moving a crate around that much since Tomb Raider)</p>
<p>DO: include the option of a sihlouette or fully rendered 3d character in the hud that can indicate my curent body position, crouch, prone, standing, sprinting, limping etc (maybe even adjust the lighting to indicate how hidden I am or that I&#8217;m taking cover with my back flat against a wall)</p>
<p>DO: let us switch between first person and third person whenever we want. Sometimes you just want to enjoy the scenery the art team spent years building! I can&#8217;t count the hours I spend looking at beyond good and evil, quake 1 and quake 3 textures, models &amp; animated shaders up close.</p>
<p>DO: add an option to tweak the severity of head bob, depth of field, and so-called HDRI (bloom) (man I miss quake&#8217;s console commands)</p>
<p>Speaking of BLOOM: Do they have NO PHOTOGRAPHERS working at these game companies???</p>
<p>http://thinsoldier.com/_users/thinsoldier/forums/bloom.jpg</p>
<p><img class="alignnone" src="http://thinsoldier.com/_users/thinsoldier/forums/bloom.jpg" alt="" width="800" height="831" /></p>
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		<title>Open World Game of My Dreams</title>
		<link>http://thinsoldier.com/wordpress/archives/114</link>
		<comments>http://thinsoldier.com/wordpress/archives/114#comments</comments>
		<pubDate>Sat, 10 Jul 2010 00:17:30 +0000</pubDate>
		<dc:creator>thinsoldier</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Dream Open World Game I want a game like Just Cause 2 but with some improvements: the in-close details should be on par with Crysis or Far Cry 2 while the overall world (distance) is still JC2 quality (at least). &#8230; <a href="http://thinsoldier.com/wordpress/archives/114">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Dream Open World Game</p>
<p>I want a game like Just Cause 2 but with some improvements:<br />
<span id="more-114"></span><br />
the in-close details should be on par with Crysis or Far Cry 2 while the overall world (distance) is still JC2 quality (at least).</p>
<p>The driving mechanics, camera angles, and sound effects should be as good as grid or dirt2.</p>
<p>The airplane combat should rival Tom Clancy&#8217;s H.A.W.X. or Wings of Prey</p>
<p>The cities should be as populated as GTA3 but the digital citizens should be a bit<br />
smarter.</p>
<p>The city traffic system should be as good as or better than Need For Speed: #??? or Burnout Paradise.</p>
<p>There should be boats &amp; mini-submarines too.</p>
<p>The game engine should allow for almost any kind of emergent or scripted gameplay and any kind of story to be played within this open world. (at least 1 sequel and 24 DLC packs should be possible on 1 generation of this tech)</p>
<p>Imagine a game where  you can be a cop or a criminal or an undercover cop working with criminals, or a mole in the police force. You could track, have a shootout with, capture and attempt to escort a prisoner to jail one day, then break him out the next. Be an illegal street racer on saturday, be a cop who shuts down their party on sunday, or enter a legit racing circuit on monday then go all GTA mid-race and steal the best sports car then try to make your getaway. Don&#8217;t be surprised if the teammates of the car you stole follow you out into the city/countryside/suburbs and try to run you off the road (burnout paradise style).</p>
<p>Is anyone else tired of racing games where the area surrounding the tracks look like it would be more fun to drive on than the track itself (Pure, Dirt2, WRC FIA World Rally Championship). Wouldn&#8217;t it be fun to be exploring the back roads, come across an offroad race in-progress and just interfere with the race then run away ON FOOT when they call the cops. You&#8217;ll come back and properly compete tomorrow. Today you want to do random stuff just because you feel like it. So hop out your car, run over to the parking lot, steal the security guard&#8217;s golf cart, drive over to the horse track, bet on a horse, hide in the crowd, steal another horse, ride off into the sunset.</p>
<p>Maybe go down to the airport and get a job as a pilot taking passengers on short trips to a resort town in the hills. Maybe take them skydiving. Maybe you go skydiving. Maybe you steal a airforce jet from the airport, take it to the upper atmosphere and then go skydiving. Maybe you go hot air ballooning then bungee jump from the balloon basket?</p>
<p>Question for anyone who&#8217;s played Just Cause 2: Have you ever taken a helicopter up as high as you can, jumped out, fell for a minute, then tried to get back into the falling helicopter? Isn&#8217;t that so much fun!</p>
<p>On top of all the intentional, planned gameplay there should be a plethora of cheats that don&#8217;t need to be unlocked:<br />
giant body, tiny body, superman flight, spiderman web slinging, all the abilities from Prototype, spawn a far-cry 2 hang-glider on any rooftop, skate down the street like tony hawk, hop all over the landscape like the Hulk, strength of the bear, speed of the puma, eyes of the hawk, breathe underwater, unlimited gravity defying parachutes, you get the idea. Make it the ultimate playground of video games built from all the stuff that&#8217;s already been proven to be fun.</p>
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		<title>Random &#8211; June 4, 2010</title>
		<link>http://thinsoldier.com/wordpress/archives/104</link>
		<comments>http://thinsoldier.com/wordpress/archives/104#comments</comments>
		<pubDate>Mon, 05 Jul 2010 02:37:49 +0000</pubDate>
		<dc:creator>thinsoldier</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://thinsoldier.com/wordpress/?p=104</guid>
		<description><![CDATA[Over capacity Twitter is Over Capacity. [REC] &#62; Quarantine [REC]2 &#62; Cloverfield (in regards to the &#8220;realistic&#8221; camera technique) [REC]2 &#62; Anything I&#8217;ve seen so far this year Seeing how they chickened out on some of the religious bits at &#8230; <a href="http://thinsoldier.com/wordpress/archives/104">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Over capacity Twitter is Over Capacity.</p>
<p>[REC] &gt; Quarantine</p>
<p>[REC]<sup>2</sup> &gt; Cloverfield (in regards to the &#8220;realistic&#8221; camera technique)</p>
<p>[REC]<sup>2</sup> &gt; Anything I&#8217;ve seen so far this year</p>
<p>Seeing how they chickened out on some of the religious bits at the end of Quarantine I doubt there&#8217;ll be a Quarantine sequel.</p>
<p>Splinter is still the King.</p>
<p>Racing wheel is on it&#8217;s way!</p>
<p>Bulletstorm looks interesting.</p>
<p>I&#8217;m definitely going to bootleg CoD: Black Ops to make up for the cash I wasted on Modern Warfare 2.</p>
<p>I really hope they realize the benefits of selling single player separate from multiplayer soon.</p>
<p>Apologies to the 2 real people who&#8217;ve commented recently. I&#8217;ve got SOOOO much comment spam that I just deleted everything in a fit of rage.</p>
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		<title>Universal Comment Backup</title>
		<link>http://thinsoldier.com/wordpress/archives/84</link>
		<comments>http://thinsoldier.com/wordpress/archives/84#comments</comments>
		<pubDate>Wed, 17 Mar 2010 15:59:00 +0000</pubDate>
		<dc:creator>thinsoldier</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[tweet]]></category>
		<category><![CDATA[wishful thinking]]></category>

		<guid isPermaLink="false">http://thinsoldier.com/wordpress/?p=84</guid>
		<description><![CDATA[I notice more and more people posting a weekly roundup of every tweet they twat  and (like myself) every lengthy comment they left on someone else&#8217;s blog. It would be nice if every popular blogging/tweeting platform implemented some kind of &#8230; <a href="http://thinsoldier.com/wordpress/archives/84">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I notice more and more people posting a weekly roundup of every tweet they twat  and (like myself) every lengthy comment they left on someone else&#8217;s blog.</p>
<p>It would be nice if every popular blogging/tweeting platform implemented some kind of feature that lets me simulaneously post a comment/tweet to the site in question and to my own blog in case I want to display it there as well.</p>
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		<title>eSATA</title>
		<link>http://thinsoldier.com/wordpress/archives/78</link>
		<comments>http://thinsoldier.com/wordpress/archives/78#comments</comments>
		<pubDate>Wed, 24 Feb 2010 20:20:51 +0000</pubDate>
		<dc:creator>thinsoldier</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[esata]]></category>
		<category><![CDATA[hardware]]></category>

		<guid isPermaLink="false">http://thinsoldier.com/wordpress/?p=78</guid>
		<description><![CDATA[In windows XP I tried converting my external e-sata disk to be &#8220;Dynamic&#8221;, supposedly making any disk Dynamic makes it hot-swappable. I&#8217;m not totally convinced of that. In XP I was able to plug in the drive and fudge around &#8230; <a href="http://thinsoldier.com/wordpress/archives/78">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>In windows XP I tried converting my external e-sata disk to be &#8220;Dynamic&#8221;, supposedly making any disk Dynamic makes it hot-swappable. I&#8217;m not totally convinced of that.</p>
<p>In XP I was able to plug in the drive and fudge around in the Disk Management window to get the disk to show up after many clicks. The same to un-plug it. So <em>it was</em> &#8220;plug-and-play&#8221; but definitely <em>not</em> convenient, quick, or user friendly to do.</p>
<p>Then when I tried to connect my dynamic disk to my cousin&#8217;s Vista laptop via USB (his laptop has no esata port) it was impossible to get it to show up. It wasn&#8217;t auto-detected and I couldn&#8217;t find a way to do it through the disk management window. Had the same problem plugging it back into my XP system via USB instead of esata.</p>
<p>Based on my experience I say for maximum compatibility do not make your external esata disk a Dynamic Disk.</p>
<p>When you know you need maximum speed, accept that you will need to shut-down, then plug in the esata, then start up again.</p>
<p>When you need to run around from one computer to the next with you drive (friends, neighbours, work, home, grandma, win98, win2k, winxp, vista, 7, os-x, ubuntu, linux, etc) then you will be so glad that you external drive also has the USB option even though it&#8217;s slow.</p>
<p>Supposedly if your motherboard/eSATA PCI card <em>fully</em> supports the hot-swap part of the esata standard and you install the proper drivers then you will be able to hot-swap like you can with USB.</p>
<p>That&#8217;s the way I see it. If you know better please enlighten me.</p>
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		<title>CSS Box Shadow Improvements</title>
		<link>http://thinsoldier.com/wordpress/archives/74</link>
		<comments>http://thinsoldier.com/wordpress/archives/74#comments</comments>
		<pubDate>Sat, 20 Feb 2010 15:07:28 +0000</pubDate>
		<dc:creator>thinsoldier</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://thinsoldier.com/wordpress/?p=74</guid>
		<description><![CDATA[I&#8217;ve been thinking about how we could achieve shadows like the  one to the right of this wordpress layout [screenshot] using just css. The problem is that the shadow tapers off as it gets to the bottom of the menu &#8230; <a href="http://thinsoldier.com/wordpress/archives/74">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been thinking about how we could achieve shadows like the  one to the right of this wordpress layout [screenshot] using just css. The problem is that the shadow tapers off as it gets to the bottom of the menu element. Currently there&#8217;s no way to simulate this with css3&#8242;s box-shadow.</p>
<p>IF it were possible to specify the box-shadow values long-form instead being forced to use the shorthand style then maybe would could have separate values for spread-radius (top, right, bottom, left) allowing us to simulate skew or perspective.</p>
<p>[photoshop screenshot showing a shadow tweaked in all four directions in top row, in bottom row show that same shadow behind non-distorted design elements. It <em>should</em> look right.]</p>
<p>I think it might also be useful to have a box-shadow-rotation.</p>
<p>[screenshot]</p>
<p>https://developer.mozilla.org/en/CSS/-moz-box-shadow</p>
<p>And I still say that with so many attributes the shorthand syntax will be annoying to work with (for me at least). And when it comes to wanting multiple shadows (or backgrounds) having the grouping of the values be in comma lists intead of grouped together is much less user friendly than using an array-like syntax.</p>
<p>[ example code comparing the 2 ]</p>
<p>*screensots &amp; code coming soon</p>
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		<title>FCKGW-RHQQ2-YXRKT-8TG6W-2B7Q8</title>
		<link>http://thinsoldier.com/wordpress/archives/67</link>
		<comments>http://thinsoldier.com/wordpress/archives/67#comments</comments>
		<pubDate>Fri, 19 Feb 2010 22:45:23 +0000</pubDate>
		<dc:creator>thinsoldier</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://thinsoldier.com/wordpress/?p=67</guid>
		<description><![CDATA[I installed XP so many times that this thing I stuck in my head. It&#8217;s probably in the same brain cell where I keep my ICQ number. Two long-ass numbers that I have absolutely no use for but can&#8217;t get &#8230; <a href="http://thinsoldier.com/wordpress/archives/67">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I installed XP so many times that this thing I stuck in my head. It&#8217;s probably in the same brain cell where I keep my ICQ number. Two long-ass numbers that I have absolutely no use for but can&#8217;t get rid of.</p>
<p><a href="http://en.wikipedia.org/wiki/FCKGW#Notable_keys">http://en.wikipedia.org/wiki/FCKGW#Notable_keys</a></p>
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		<title>photoshop tab tool tips are a pain</title>
		<link>http://thinsoldier.com/wordpress/archives/64</link>
		<comments>http://thinsoldier.com/wordpress/archives/64#comments</comments>
		<pubDate>Fri, 19 Feb 2010 21:13:53 +0000</pubDate>
		<dc:creator>thinsoldier</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[ui]]></category>

		<guid isPermaLink="false">http://thinsoldier.com/wordpress/?p=64</guid>
		<description><![CDATA[Every time I want to adjust text my mouse has to pass over the tab area. And every time, no matter how fast i move my mouse, it results in a tool tip. I have to wait until it goes &#8230; <a href="http://thinsoldier.com/wordpress/archives/64">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Every time I want to adjust text my mouse has to pass over the tab area. And every time, no matter how fast i move my mouse, it results in a tool tip. I have to wait until it goes away before I can do anything. Very annoying.</p>
<p><a href="http://thinsoldier.com/wordpress/wp-content/uploads/2010/02/2009-06-37.png"><img class="alignnone size-medium wp-image-63" title="2009-06- 37" src="http://thinsoldier.com/wordpress/wp-content/uploads/2010/02/2009-06-37-300x72.png" alt="" width="300" height="72" /></a></p>
<p><a href="http://thinsoldier.com/wordpress/wp-content/uploads/2010/02/2009-06-37.png"></a><a href="http://thinsoldier.com/wordpress/wp-content/uploads/2010/02/2009-06-36.png"><img class="alignnone size-medium wp-image-62" title="2009-06- 36" src="http://thinsoldier.com/wordpress/wp-content/uploads/2010/02/2009-06-36-300x119.png" alt="" width="300" height="119" /></a></p>
<p><a href="http://thinsoldier.com/wordpress/wp-content/uploads/2010/02/2009-06-36.png"></a><a href="http://thinsoldier.com/wordpress/wp-content/uploads/2010/02/2009-06-35.png"><img class="alignnone size-medium wp-image-61" title="2009-06- 35" src="http://thinsoldier.com/wordpress/wp-content/uploads/2010/02/2009-06-35-300x80.png" alt="" width="300" height="80" /></a></p>
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